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The Open-House Narrative in Gone Home
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
Featured Author Laila Carter uses Metroid to explore why "linear" games don't always feel linear.
With Xenoblade X releasing tomorrow, I revisit and update my work on Xenoblade Chronicles.
"With a Terrible Fate" is celebrating its one-year anniversary. Come see what we have planned.
The one chance you might get to read a critique of education based on video games and theater.
How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.
Paying tribute to Leonard Nimoy with a look at his work in "Kingdom Hearts."
In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.
In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.
I play my own "Song of Time" by offering the first of my analyses of "Majora's Mask," which came years before "With a Terrible Fate."