Dear readers,

It was roughly one year ago that Nintendo announced the development of Majora’s Mask 3D, and I began writing a series of analyses studying the game and its dynamics as a work of art. This was how With a Terrible Fate was born, and, thanks in large part to all of you, the site has now developed from a study of Majora’s Mask into a full-fledged home of analytic video game theory and philosophy. I want to take this moment to thank you readers — both those who have followed the site from its beginning and those who have only just discover it — and give you a sneak peek into content you can expect in the coming month as a celebration of With a Terrible Fate‘s birthday.

Incoming Articles

Final Fantasy VII

Cloud Strife

Following the announcement of an imminent Final Fantasy VII remake, I wrote an article analyzing the architecture of Cloud’s subconscious and its importance for informing our understanding of Majora’s Mask. At that time, I promised more articles analyzing the game in anticipation of this remake. Now, with Cloud announced as the latest competitor in Super Smash Brothers 4, there is more reason than ever for such analyses. Additional articles are on their way, and you can expect more work on Final Fantasy VII before the end of the year. If you’re interested in the game and haven’t read it yet, then you should check out Featured Author Nathan Randall’s article on the ways in which the player construct’s Cloud’s identity.

Nier

The Vision of Nier

When Nier: Automata was announced at E3, I explained to you both the personal value the game holds for me, as well as why I believe it has tremendous aesthetic value more generally. At that time, I offered a comprehensive analysis of the identity dynamics in the game, which was one of the first pieces of game analysis I ever wrote. I promised plenty more analyses of Nier leading up to its sequel in 2016, and you can expect the arrival of the first of these articles before the end of the year. I hope to draw readers deeper into the intricate inner-workings of this under-appreciated game, and show them the ins-and-outs of why I believe it is so important to the medium as a whole.

Bioshock Infinite

Bioshock Infinite

Given the philosophical nature of With a Terrible Fate, readers may rightly be curious as to why I have never touched the BioShock series, touted by many as some of the most overtly “philosophical” games. The reason why this is the case is embarrassingly simple: for a long time, although I adored the series, I did not feel that I had anything original and interesting to contribute to an analysis of the series. However, this has recently changed: readers can expect BioShock Infinite to meet With a Terrible Fate by the end of the year.

Retrospectives

Bionis and Mechonis

As part of the celebration of With a Terrible Fate’s one-year anniversary, I will be re-releasing a few of my most popular articles, with a twist: they will feature new commentary reflecting on the articles’ arguments, their strengths and weaknesses, and discussing what viewers have said about them over time. Some of these works of theory are now a year old; it’s time to discuss what works and what doesn’t in each of them.

And if you don’t want to wait for new content,

I just released an article analyzing the narrative mechanics of what makes Davey Wreden’s The Beginner’s Guide special — do check that out, if you haven’t yet.

New Featured Authors

It's Dangerous to Go Alone

It’s dangerous to go alone, and that’s why I think one of With a Terrible Fate‘s greatest assets is its Featured Authors: they provide unique insight and diverse approaches to the study and analysis of video games. Soon, With a Terrible Fate will be releasing a new roster of promising Featured Authors, all of whom are excited to share their views on video games with you. I cannot confirm the content of any articles at this time, but here are some hints as to their interests: games they value range from Metroid, to SOMA, to Pokémon, to Metal Gear Solid, to Fallout.

(And, by the way, if you want to be a part of this group of writers, it’s not too late. Email interest to withaterriblefate@gmail.com, and you may be able to see your very own articles published on With a Terrible Fate.)

Dialogue with Readership

Link and Termina

I get some of my best ideas from reader suggestions. As always, I hope to include you, dear readers, in the development of the site, and to use your input to continue producing content that you find valuable and interesting. Have a thought about one of my articles? Comment on it, or even email me to get in touch directly. Is there a game I haven’t yet analyzed that you think deserves to meet With a Terrible Fate? Share your suggestions with me on Facebook — or, better yet, just tweet them at me. Much of this site would not be here without feedback from my readers; for example, my work on Dark Souls,  The Stanley Parable, and The Beginner’s Guide was all the result of recommendations by readers of With a Terrible Fate.

Thank you, readers,

for your continued interest and engagement in the work of With a Terrible Fate. I hope that you are excited about everything that the site’s one-year anniversary has in store. Stay tuned: we’ve only just begun to undertake all the work that rigorous game analysis demands of us.

With a Terrible Fate


Aaron Suduiko

Aaron Suduiko is the Founder and Chief Video Game Analyst of With a Terrible Fate. In his capacity as a philosopher of video-game storytelling, he specializes in the relationship between player and avatar, and the myriad ways in which that relationship centrally influences the stories of video games. The heart of Suduiko's philosophy of video-game fiction is his theory of "the fictional player": according to this view, the player's role in a video game is not that of identification with the game's avatar; instead, the player plays a separate, more metaphysically foundational fictional role that makes possible events within a video game's story actual, similar to Leibniz's conception of god. Suduiko's application of this view in his analyses on With a Terrible Fate have led to novel interpretations of games such as Bloodborne, Dark Souls, Dishonored, NieR, Returnal, Xenoblade Chronicles, Bandai Namco's "Tales of" series, BioShock Infinite, Code Vein, Final Fantasy VII Remake, Ni No Kuni, and Silent Hill. The foundations of the fictional player theory may be found in the Journal of the Philosophy of Games: https://journals.uio.no/JPG/article/view/4799/5504 Suduiko graduated Harvard College in 2017 with high honors in his major, philosophy. Part of his degree included three independent studies on the storytelling of video games, advised by philosophy professors. In his senior year, he wrote an honors thesis on the ontology of video games as a storytelling object, earning high honors for the written work and highest honors for his oral defense of it. Suduiko has shared his work on the philosophy of video-game storytelling at a variety of venues, including: Harvard’s philosophy department; PAX West, PAX East, PAX South, and PAX Aus; Harvard’s annual ARTS FIRST festival; the British Society of Aesthetics’ postgraduate conference; and SUNY Oneonta’s undergraduate philosophy conference. An article adapted from a chapter of his thesis on the ontology of video-game storytelling was published in the peer-reviewed Journal of the Philosophy of Games. His work on the aesthetics of quantum mechanics in BioShock Infinite was published in Cornell’s undergraduate philosophy journal, Logos. He’s advised Harvard librarians about the literary value of video games and the need to make them available as library resources. Suduiko started analyzing video games in his senior year of high school, when he compared and contrasted the role-playing dynamics of video games and stage plays. After he started his degree in philosophy in 2014 and heard about the 3D remake of Majora’s Mask, he created With a Terrible Fate as a personal blog analyzing the philosophical and artistic value of Majora’s Mask. Since then, he’s grown With a Terrible Fate into a publication of video game analysts striving to understand the stories of video games in new, rigorous, illuminating ways. Suduiko is currently pursuing a PhD in philosophy at the University of Southern California. Beyond the direct analysis of video-game stories, his main research interests center on how the structure and dynamics of video-game stories can serve as novel models for illuminating real-world issues of practical reasoning, social context, and personal identity.

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