It was roughly one year ago that Nintendo announced the development of Majora’s Mask 3D, and I began writing a series of analyses studying the game and its dynamics as a work of art. This was how With a Terrible Fate was born, and, thanks in large part to all of you, the site has now developed from a study of Majora’s Mask into a full-fledged home of analytic video game theory and philosophy. I want to take this moment to thank you readers — both those who have followed the site from its beginning and those who have only just discover it — and give you a sneak peek into content you can expect in the coming month as a celebration of With a Terrible Fate‘s birthday.
Final Fantasy VII
Following the announcement of an imminent Final Fantasy VII remake, I wrote an article analyzing the architecture of Cloud’s subconscious and its importance for informing our understanding of Majora’s Mask. At that time, I promised more articles analyzing the game in anticipation of this remake. Now, with Cloud announced as the latest competitor in Super Smash Brothers 4, there is more reason than ever for such analyses. Additional articles are on their way, and you can expect more work on Final Fantasy VII before the end of the year. If you’re interested in the game and haven’t read it yet, then you should check out Featured Author Nathan Randall’s article on the ways in which the player construct’s Cloud’s identity.
When Nier: Automata was announced at E3, I explained to you both the personal value the game holds for me, as well as why I believe it has tremendous aesthetic value more generally. At that time, I offered a comprehensive analysis of the identity dynamics in the game, which was one of the first pieces of game analysis I ever wrote. I promised plenty more analyses of Nier leading up to its sequel in 2016, and you can expect the arrival of the first of these articles before the end of the year. I hope to draw readers deeper into the intricate inner-workings of this under-appreciated game, and show them the ins-and-outs of why I believe it is so important to the medium as a whole.
Given the philosophical nature of With a Terrible Fate, readers may rightly be curious as to why I have never touched the BioShock series, touted by many as some of the most overtly “philosophical” games. The reason why this is the case is embarrassingly simple: for a long time, although I adored the series, I did not feel that I had anything original and interesting to contribute to an analysis of the series. However, this has recently changed: readers can expect BioShock Infinite to meet With a Terrible Fate by the end of the year.
As part of the celebration of With a Terrible Fate’s one-year anniversary, I will be re-releasing a few of my most popular articles, with a twist: they will feature new commentary reflecting on the articles’ arguments, their strengths and weaknesses, and discussing what viewers have said about them over time. Some of these works of theory are now a year old; it’s time to discuss what works and what doesn’t in each of them.
And if you don’t want to wait for new content,
I just released an article analyzing the narrative mechanics of what makes Davey Wreden’s The Beginner’s Guide special — do check that out, if you haven’t yet.
New Featured Authors
It’s dangerous to go alone, and that’s why I think one of With a Terrible Fate‘s greatest assets is its Featured Authors: they provide unique insight and diverse approaches to the study and analysis of video games. Soon, With a Terrible Fate will be releasing a new roster of promising Featured Authors, all of whom are excited to share their views on video games with you. I cannot confirm the content of any articles at this time, but here are some hints as to their interests: games they value range from Metroid, to SOMA, to Pokémon, to Metal Gear Solid, to Fallout.
(And, by the way, if you want to be a part of this group of writers, it’s not too late. Email interest to firstname.lastname@example.org, and you may be able to see your very own articles published on With a Terrible Fate.)
Dialogue with Readership
I get some of my best ideas from reader suggestions. As always, I hope to include you, dear readers, in the development of the site, and to use your input to continue producing content that you find valuable and interesting. Have a thought about one of my articles? Comment on it, or even email me to get in touch directly. Is there a game I haven’t yet analyzed that you think deserves to meet With a Terrible Fate? Share your suggestions with me on Facebook — or, better yet, just tweet them at me. Much of this site would not be here without feedback from my readers; for example, my work on Dark Souls, The Stanley Parable, and The Beginner’s Guide was all the result of recommendations by readers of With a Terrible Fate.
Thank you, readers,
for your continued interest and engagement in the work of With a Terrible Fate. I hope that you are excited about everything that the site’s one-year anniversary has in store. Stay tuned: we’ve only just begun to undertake all the work that rigorous game analysis demands of us.