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Tag: Nier

Podcast: The Drawing Board

The Drawing Board: Authors and Auteurs in Video Games

What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.

By Aaron Suduiko, 8 months ago June 14, 2018
Podcast: The Drawing Board

The Drawing Board: Convince Your Teachers to Let You Study Video Games

In this podcast episode, find out how With a Terrible Fate began with a couple of independent projects conducted in high school.

By Aaron Suduiko, 11 months ago March 28, 2018
LAN Party

LAN Party: What Are Your Favorite and Least Favorite Sequels?

We ask our analysts to share the highlights and lowlights of the video-game sequels they've played.

By Aaron Suduiko, 12 months ago March 4, 2018
LAN Party

LAN Party: What Game Inspired You to Analyze Video-Game Storytelling?

We ask the With a Terrible Fate analysts: what game first inspired you to analyze video-game storytelling?

By Aaron Suduiko, 1 year ago October 14, 2017
General Video Game Theory

Nudgy Controls Part III: How the Last Guardian Turned Gameplay into Story

Think The Last Guardian suffers from bad controls? Take a closer look.

By Nathan Randall, 2 years ago August 6, 2017
General Video Game Theory

Nudgy Controls, Part II

Nathan Randall discusses how control schemes guide storytelling in video games.

By Nathan Randall, 2 years ago June 19, 2017
Featured

Where are the Humans in NieR: Automata?

The humanity in NieR: Automata may be your own.

By Aaron Suduiko, 2 years ago April 24, 2017
Bayonetta

Bayonetta: Female Sexuality and Agency in Video Games

Featured Author Laila Carter uses media theory to defend the meaningful sexuality of Bayonetta.

By Laila Carter, 3 years ago April 27, 2016
General Video Game Theory

“What Is It Like to Be a Gamer?” A speech on the value of video games.

Watch a speech I delivered at Harvard this January on the social value of video games.

By Aaron Suduiko, 3 years ago January 29, 2016
Nier

On Nier: Ought a Game’s World to be Fun to Explore?

I return to Nier to explore the question of whether great games need to have fun worlds.

By Aaron Suduiko, 3 years ago January 2, 2016

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