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Before the Law and Before Gaming: Kafka, Players, and Avatars
Kafka's "Before the Law" offers a new lens for meditating on the relationships between avatars, bosses, developers, and players in gaming.
With a Terrible Fate aims to develop the highest quality theory on how video games tell stories. Often we study particular games, but at other times we theorize about games as a general storytelling medium. Check out that more general theory here.
Kafka's "Before the Law" offers a new lens for meditating on the relationships between avatars, bosses, developers, and players in gaming.
A point-by-point rebuttal of Tyler Cowen's article criticizing the ability of video games to have cultural value within a literary canon.
Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
A puzzle about how much of Where the Water Taste Like Wine is true reveals an unexpected lesson about the value of folk tales.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
Think the horror of Doki Doki Literature Club is a simple case of breaking the fourth wall? Look closer.
Take a deep-dive into how the characters of Japanese mythology were transformed through a video game and novel.
Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.
It takes a special kind of game to initiate players into a brand-new console. Here's everything it takes for launch games to succeed.