General Video Game Theory
Come Out to Play: The Warriors And Adaptation into Video Games
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
With a Terrible Fate aims to develop the highest quality theory on how video games tell stories. Often we study particular games, but at other times we theorize about games as a general storytelling medium. Check out that more general theory here.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
A puzzle about how much of Where the Water Taste Like Wine is true reveals an unexpected lesson about the value of folk tales.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
Take a deep-dive into how the characters of Japanese mythology were transformed through a video game and novel.
Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.
It takes a special kind of game to initiate players into a brand-new console. Here's everything it takes for launch games to succeed.
A case study in how Tokyo Jungle elevated the storytelling of arcade games.
Gamers shouldn't be satisfied with inefficient storytelling. Here's how film editing can enhance the ways we think about video games.
Not all forms of media are equally able to retell ancient myths. Here's why video games are the right choice.
Casual talks, reviews, and academic papers are all parts of a unified strategy for analyzing games.