You’ve met With a Terrible Fate, where video game analysis is tackled using the tools of rigorous philosophy.
MOST RECENT ARTICLES
I critique Ian Bogost’s recent article, which claimed that “video games are better without stories.”
I argue that consciousness NieR: Automata is linked to the player in a metaphysically deep, important, and surprising way.
Featured Author Nathan Randall develops a new theory of control schemes in video game storytelling.
With a Terrible Fate presents a new theory of video games.
With a Terrible Fate discussed science, philosophy, and video games at PAX East 2017. Check out a film of our whole presentation.
On the day of Final Fantasy XV‘s release, I present new criticism on what went wrong in Final Fantasy XIII, in the hopes that FFXV does better.
Featured Author Nathan Randall presents his PAX Australia 2016 work on the science behind jump scares in video games.
I present a written version of the arguments I made at PAX Australia 2016 for the metaethical and metaphysical horror of Majora’s Mask.
Metaphysics of DLC: what works and what doesn’t. Deus Ex, Bloodborne, and Dark Souls: when it comes to DLC, one of these things is not like the other. Read on.
- Legend of Zelda: Majora’s Mask
- Xenoblade Chronicles
- BioShock Infinite
- Batman: Arkham
- Dark Souls
- Final Fantasy
- Kingdom Hearts
- The Stanley Parable
- The Beginner’s Guide
- Deus Ex: Human Revolution
- Meta-Commentary and Theory
- Featured Authors
All work on this site, except where otherwise noted, is the work, intellectual property, and copyright of Aaron Suduiko.