In Tales of Phantasia almost 30 years ago, Chester Burklight taught us why the most important character in a story is the one shut out of it.
Tales of Destiny and Tales of Vesperia tell two halves of one sword-themed lesson: how to act freely by empowering the stories of others.
The esoteric mystery of Tales of the Abyss gives us the gift of a mystical experience in the simple act of playing a video game.
Only through the lens of a philosopher at war with himself can we understand a game at war with itself.
Kafka's "Before the Law" offers a new lens for meditating on the relationships between avatars, bosses, developers, and players in gaming.
Where some JRPGs represent philosophical views, Final Fantasy IX tricks its player into actually doing philosophy without even realizing it.
What's the difference between a psychological story and a story about psychology?