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Tales of Symphonia: “Tell Us About Your Homeland”
A case study of how the storytelling of a linear game can open its world.
A case study of how the storytelling of a linear game can open its world.
Only through the lens of a philosopher at war with himself can we understand a game at war with itself.
Kafka's "Before the Law" offers a new lens for meditating on the relationships between avatars, bosses, developers, and players in gaming.
The Outer Gods of Elden Ring aren't just extra lore: they're also the cipher to understanding the player's place in the Lands Between.
Have you ever played a game where a single moment changes your feelings about it from hate to love? A meditation on the first Dark Souls.
In Karen Travers, Scarlet Nexus tells the tragic story of how a character can become a villain by being cut off from the player's agency.
Where some JRPGs represent philosophical views, Final Fantasy IX tricks its player into actually doing philosophy without even realizing it.
What's the difference between a psychological story and a story about psychology?
The flavor text of EarthBound tells a story you may have missed.
Ni No Kuni quietly tricks its adult player into curing both herself and the White Witch of cynicism.