The Witness is an icon of minimalist video-game storytelling. But when—and how—can minimalism go too far?
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.
We asked PAX South: does Portal deserve a place among the "Great Books" of gaming?
Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.
From the game's alternate ending, to the evolution of characters in Slack channels, we cover everything Shovel Knight in this exclusive.