• About Us
  • Team
  • News
  • Games
    • General Video Game Theory
    • Batman: Arkham
    • Bayonetta
    • The Beginner’s Guide
    • BioShock
    • Bloodborne
    • Code Vein
    • Dark Souls
    • Deus Ex
    • Dishonored
    • Dragon Age
    • Final Fantasy
    • Fire Emblem
    • Five Nights at Freddy’s
    • Gone Home
    • Horizon: Zero Dawn
    • Jak and Daxter
    • Kingdom Hearts
    • The Last Guardian
    • The Legend of Zelda
    • Mario
    • Metroid
    • Nier
    • Ni No Kuni
    • Nioh
    • Okami
    • Pokémon
    • Professor Layton
    • Ratchet & Clank
    • Resident Evil
    • Rune Factory
    • Shovel Knight
    • Silent Hill
    • Sly Cooper
    • SOMA
    • The Stanley Parable
    • Tokyo Jungle
    • The Witcher
    • Xenoblade Chronicles
    • Zero Escape
  • Series
    • Now Loading… The Video Game Canon!
    • The Legacy of Final Fantasy VII Remake
    • A Comprehensive Theory of Majora’s Mask
    • A Comprehensive Theory of EarthBound
    • Presentations
    • Critical Review
    • LAN Party
    • Podcast: The Drawing Board
    • Hero of Time Project
  • Contact
    • Work With Us
    • Talk to Us
  • Patreon
  • Facebook
  • Instagram
  • Twitter
  • YouTube

Tag: gamedesign

Final Fantasy

Why Final Fantasy VII Remake’s Church is so Memorable (and How to Analyze It)

The Sector 5 Church isn't just the most incongruous building in Midgar: it also plays a quietly pivotal role in Final Fantasy VII Remake.

By Adam Bierstedt, 2 weeks ago February 24, 2021
Featured

The Second Impact of NieR: Automata’s Ending E

NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.

By Caymus Ducharme, 2 months ago January 16, 2021
Critical Review

Critical Review: Final Fantasy VII Remake is Completely Incomplete

How Final Fantasy VII Remake turned a cliffhanger ending into an unexpected path to "boundless, terrifying freedom" for Cloud—and Sephiroth.

By Aaron Suduiko, 2 months ago December 28, 2020
Code Vein

The Horror of Code Vein is You

The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.

By Aaron Suduiko, 3 months ago November 22, 2020
Final Fantasy

The Language of Trophies in Final Fantasy VII Remake

Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.

By Aaron Suduiko, 10 months ago May 14, 2020
Uncategorized

The Importance of Context in Gaming: A Case Study of The Witness

The Witness is an icon of minimalist video-game storytelling. But when—and how—can minimalism go too far?

By Caymus Ducharme, 2 years ago May 11, 2019
General Video Game Theory

Come Out to Play: The Warriors And Adaptation into Video Games

In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.

By Chris Anhorn, 2 years ago January 18, 2019
Podcast: The Drawing Board

The Drawing Board: Gameplay Difficulty as a Storytelling Tool

On Episode 8 of our podcast, we ask: how can difficulty tell a story?

By Aaron Suduiko, 3 years ago July 11, 2018
Podcast: The Drawing Board

The Drawing Board: Authors and Auteurs in Video Games

What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.

By Aaron Suduiko, 3 years ago June 14, 2018
A Comprehensive Theory of EarthBound

How EarthBound Brought Fatherhood to Gaming

In a decade that gave us a library of games about orphans, EarthBound reminded us how important fathers are to their sons.

By Max Gorynski, 3 years ago May 22, 2018

Posts navigation

1 2 … 8 Next
  • About
  • Team
  • Work With Us
  • Patreon
  • Facebook
  • Instagram
  • Twitter
  • YouTube
With a Terrible Fate © 2017 | All rights reserved