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Tag: gamedesign

All Articles

The Horror of Code Vein is You

The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.

By Aaron Suduiko, 2 years ago November 22, 2020
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The Language of Trophies in Final Fantasy VII Remake

Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.

By Aaron Suduiko, 3 years ago May 14, 2020
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The Importance of Context in Gaming: A Case Study of The Witness

The Witness is an icon of minimalist video-game storytelling. But when—and how—can minimalism go too far?

By Caymus Ducharme, 4 years ago May 11, 2019
All Articles

Come Out to Play: The Warriors And Adaptation into Video Games

In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.

By Chris Anhorn, 4 years ago January 18, 2019
Podcast: The Drawing Board

The Drawing Board: Gameplay Difficulty as a Storytelling Tool

On Episode 8 of our podcast, we ask: how can difficulty tell a story?

By Aaron Suduiko, 5 years ago July 11, 2018
Podcast: The Drawing Board

The Drawing Board: Authors and Auteurs in Video Games

What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.

By Aaron Suduiko, 5 years ago June 14, 2018
A Comprehensive Theory of EarthBound

How EarthBound Brought Fatherhood to Gaming

In a decade that gave us a library of games about orphans, EarthBound reminded us how important fathers are to their sons.

By Max Gorynski, 5 years ago May 22, 2018
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Does Portal Belong in the Video Game Canon? (Featuring: PAX South!)

We asked PAX South: does Portal deserve a place among the "Great Books" of gaming?

By Dan Hughes, 5 years ago March 17, 2018
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Beyond Main Quests: How Horizon Zero Dawn’s Gameplay Killed its Story

Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.

By Richard Nguyen, 5 years ago February 7, 2018
All Articles

Arcade Games Can Tell Meaningful Stories, Too

A case study in how Tokyo Jungle elevated the storytelling of arcade games.

By Peter Finn, 5 years ago October 30, 2017

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