"The Stanley Parable," the Milgram experiments, and the ins-and-outs of avatar identity.
Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.
The Many Worlds of Games: “Dishonored,” “Europa Universalis,” “The Stanley Parable,” and Quantum Physics
Find out where video games and quantum mechanics intersect, and why it matters.
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
Game design, virtual reality, and User Interface theory, as seen at PAX East.
In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.