The following is an episode of With a Terrible Fate’s weekly podcast discussing video-game storytelling from all angles. Find all episodes here.


Philosopher Daniel Muñoz begins his “Wronging Oneself” with the following anecdote:

Earlier today, without asking permission, I took a bike belonging to someone in my neighborhood and rode it to work. I later noticed that this same person, who works in my office, was looking tired. So I pinched their arm, opened their mouth, and poured hot coffee inside. As if that weren’t enough, I took some cash from their wallet to buy my lunch, and I even spent my break thumbing through their private emails.

Before you reach for any moral sanctions: this ‘neighbor’ of mine was me.

The question of whether we owe anything to ourselves is surprisingly controversial in philosophy because it seems as though we stand in a different relationship to ourselves than we do to other people. It also has potentially interesting implications for ethics in video games: fictionally, what do we, as players, owe to avatars—those characters whose actions we determine, through whose eyes we see the worlds of video games?

In this week’s episode, Aaron sits down with Daniel Muñoz, a moral philosopher and one of Aaron’s mentors and friends, to discuss the many insights that philosophy, ethics, and video-game storytelling have for one another—including how these analytical tool kits may open the way to an understanding of The Last of Us Part II that others have missed.

Later, in a side quest, Stefan shares a new article by Sky LaRell Anderson and Karen Schrier analyzing the concept of accessibility in video games, as well as the ways in which game design and game journalism approach disabilities in gaming.

(Spoiler warning for The Last of Us and The Last of Us Part II.)

Continue Listening

Stefan Heinrich Simond

Stefan Heinrich Simond is a game studies scholar and podcast host at With a Terrible Fate. He teaches at the Institute of Media Studies at Philipps University Marburg and works on his PhD regarding constructions of madness in video games. Awarded a scholarship by the Studienstiftung des deutschen Volkes, Simond turned his passion into a profession as he obtained an M.A. degree in Media Studies in 2017. He broadened his perspective with studies in Philosophy and Crucial Differences at the Faculty of Arts & Social Sciences at Maastricht University. Since then, he has taught courses with a particular focus on political and philosophical perspectives on video games. His current research revolves around constructions of madness in video games, elements of which have already been published in numerous articles and presented at a plethora of conferences. Most recently, he has co-published the internationally first anthology on illnesses in video games. Prior to Simond’s activity on With a Terrible Fate, he founded and hosted a German game studies podcast named Pixeldiskurs. The project ran from 2016 to March 2021 and concluded at over 230 weekly episodes.

0 Comments

Leave a Reply

Avatar placeholder

Your email address will not be published. Required fields are marked *