In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
Some of the most heavily criticized elements of Fire Emblem: Awakening contribute to its narrative in surprising ways.
Yacht Club Games took to Kickstarter and taught developers how to make games that engage gamers' nostalgia without drowning them in it.
How can you turn a common game mechanic into a new kind of narrative device?
Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.
From the game's alternate ending, to the evolution of characters in Slack channels, we cover everything Shovel Knight in this exclusive.