In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
Some of the most heavily criticized elements of Fire Emblem: Awakening contribute to its narrative in surprising ways.
Yacht Club Games took to Kickstarter and taught developers how to make games that engage a gamers’ nostalgia without drowning them in it.
How can you turn a common game mechanic into a new kind of narrative device?
Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.
From the game's alternate ending, to the evolution of characters in Slack channels, we cover everything Shovel Knight in this exclusive.