Only through the lens of a philosopher at war with himself can we understand a game at war with itself.
Join us for a conversation with Daniel Muñoz and our founder on the intersection of self-directed ethics and gamers' duties to avatars.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?