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Forms of Life: Reading Xenoblade Chronicles 3 through Wittgenstein
Only through the lens of a philosopher at war with himself can we understand a game at war with itself.
Only through the lens of a philosopher at war with himself can we understand a game at war with itself.
Join us for a conversation with Daniel Muñoz and our founder on the intersection of self-directed ethics and gamers' duties to avatars.
NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.
The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
Some of the most heavily criticized elements of Fire Emblem: Awakening contribute to its narrative in surprising ways.
Yacht Club Games took to Kickstarter and taught developers how to make games that engage gamers' nostalgia without drowning them in it.
How can you turn a common game mechanic into a new kind of narrative device?