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Tales of Symphonia: What Regal Bryant Taught Me
A case study of Regal Bryant casts Kratos Aurion in a new light and shows how Tales of Symphonia's relationship system informs its story.
A case study of Regal Bryant casts Kratos Aurion in a new light and shows how Tales of Symphonia's relationship system informs its story.
How the innovation of Pokémon's modern metagame in Ruby and Sapphire unexpectedly enriched the heart of Pokémon's storytelling.
As the number of Pokémon grew in Pokémon Gold and Silver, the trainer's chosen bond with one particular, special Pokémon only deepened.
Only through the lens of a philosopher at war with himself can we understand a game at war with itself.
Join us for a conversation with Daniel Muñoz and our founder on the intersection of self-directed ethics and gamers' duties to avatars.
NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.
The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?