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Before the Law and Before Gaming: Kafka, Players, and Avatars
Kafka's "Before the Law" offers a new lens for meditating on the relationships between avatars, bosses, developers, and players in gaming.
Kafka's "Before the Law" offers a new lens for meditating on the relationships between avatars, bosses, developers, and players in gaming.
Listen to an extended discussion about Aaron Suduiko's analysis of the player's role as an Outer God in Elden Ring.
The Outer Gods of Elden Ring aren't just extra lore: they're also the cipher to understanding the player's place in the Lands Between.
In Karen Travers, Scarlet Nexus tells the tragic story of how a character can become a villain by being cut off from the player's agency.
Join us for a conversation with Daniel Muñoz and our founder on the intersection of self-directed ethics and gamers' duties to avatars.
Ni No Kuni quietly tricks its adult player into curing both herself and the White Witch of cynicism.
The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.
A puzzle about how much of Where the Water Taste Like Wine is true reveals an unexpected lesson about the value of folk tales.
On our latest podcast episode, we chat with two of our team members who are developing "comprehensive theories" of landmark video games.
Some of the most heavily criticized elements of Fire Emblem: Awakening contribute to its narrative in surprising ways.