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Tag: existentialism

Image result for chrono trigger
All Articles

Does Chrono Trigger Belong in the Video Game Canon?

Chrono Trigger's time-travel storytelling set the standard for JRPG storytelling. How has its impact been felt through the years?

By Dan Hughes, 6 years ago January 17, 2019
A Comprehensive Theory of EarthBound

The Drawing Board: What is a “Comprehensive Theory” of a Video Game?

On our latest podcast episode, we chat with two of our team members who are developing "comprehensive theories" of landmark video games.

By Aaron Suduiko, 7 years ago April 24, 2018
All Articles

Does Pong Belong in the Video Game Canon?

Pong, the mother of all video games, was the mother of all video-game storytelling, too.

By Skylar Cohen, 7 years ago April 1, 2018
A Comprehensive Theory of EarthBound

A Guide to Nihilism in EarthBound

When it comes to EarthBound, cops and punks aren’t Ness’s greatest enemies: it’s Nothingness.

By Max Gorynski, 7 years ago February 13, 2018
All Articles

Arcade Games Can Tell Meaningful Stories, Too

A case study in how Tokyo Jungle elevated the storytelling of arcade games.

By Peter Finn, 8 years ago October 30, 2017
All Articles

Where are the Humans in NieR: Automata?

The humanity in NieR: Automata may be your own.

By Aaron Suduiko, 8 years ago April 24, 2017
All Articles

From PAX Aus: Horror in Majora’s Mask

We recap our PAX Aus presentation on the reasons Majora's Mask should horrify you.

By Aaron Suduiko, 8 years ago November 26, 2016
All Articles

“Nier” will teach you everything you need to know about identity.

"Nier" is one of the most provocative, masterfully crafted games you've never played. Let me show you why.

By Aaron Suduiko, 10 years ago June 18, 2015
All Articles

Final Fantasy VII Remake: What Zelda owes to Cloud Strife.

Celebrating the announcement of a FFVII remake with commentary on a section of the game that prefigured Majora's Mask.

By Aaron Suduiko, 10 years ago June 16, 2015
All Articles

“YOU DIED”: despair and transcendence in “Dark Souls.”

In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.

By Aaron Suduiko, 10 years ago February 20, 2015

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