After connecting with Yacht Club, the team behind Shovel Knight and its DLCs, at PAX West in September, With a Terrible Fate was thrilled to sit down with one of their original team members to discuss how Shovel Knight came to be.

Shovel Knight sprang to life through a hugely successful Kickstarter campaign, and we wanted to know how the croudfounded nature of the game—for instance, its DLCs that were developed as stretch goals—influenced the way that Yacht Club thought about their storytelling.

In this interview, With a Terrible Fate’s Dan Hughes and Aaron Suduiko Skype with Nick Wozniak, the Pixel Artmancer at Yacht Club. We cover everything Shovel Kinght, including:

  • The crowdfunding landscape for game developers, both when Shovel Knight was being made and today
  • How the game’s DLCs came about, and why they diverged from the original in the ways that they did
  • Shovel Knight’s themes, why the team decided to change the game’s ending, and what it takes to get a player invested in a game’s story
  • How the Shovel Knight developers thought about their game’s story, and how they developed the personalities of its characters
  • …and more!

Check out the full recording of our interview with Nick here:

It was a pleasure to talk with Nick, and we’re excited to bring you more Shovel Knight content based on this exclusive interview in the weeks to come!


Aaron Suduiko

Aaron Suduiko is the Founder and Chief Video Game Analyst of With a Terrible Fate. In his capacity as a philosopher of video-game storytelling, he specializes in the relationship between player and avatar, and the myriad ways in which that relationship centrally influences the stories of video games. The heart of Suduiko's philosophy of video-game fiction is his theory of "the fictional player": according to this view, the player's role in a video game is not that of identification with the game's avatar; instead, the player plays a separate, more metaphysically foundational fictional role that makes possible events within a video game's story actual, similar to Leibniz's conception of god. Suduiko's application of this view in his analyses on With a Terrible Fate have led to novel interpretations of games such as Bloodborne, Dark Souls, Dishonored, NieR, Returnal, Xenoblade Chronicles, Bandai Namco's "Tales of" series, BioShock Infinite, Code Vein, Final Fantasy VII Remake, Ni No Kuni, and Silent Hill. The foundations of the fictional player theory may be found in the Journal of the Philosophy of Games: https://journals.uio.no/JPG/article/view/4799/5504 Suduiko graduated Harvard College in 2017 with high honors in his major, philosophy. Part of his degree included three independent studies on the storytelling of video games, advised by philosophy professors. In his senior year, he wrote an honors thesis on the ontology of video games as a storytelling object, earning high honors for the written work and highest honors for his oral defense of it. Suduiko has shared his work on the philosophy of video-game storytelling at a variety of venues, including: Harvard’s philosophy department; PAX West, PAX East, PAX South, and PAX Aus; Harvard’s annual ARTS FIRST festival; the British Society of Aesthetics’ postgraduate conference; and SUNY Oneonta’s undergraduate philosophy conference. An article adapted from a chapter of his thesis on the ontology of video-game storytelling was published in the peer-reviewed Journal of the Philosophy of Games. His work on the aesthetics of quantum mechanics in BioShock Infinite was published in Cornell’s undergraduate philosophy journal, Logos. He’s advised Harvard librarians about the literary value of video games and the need to make them available as library resources. Suduiko started analyzing video games in his senior year of high school, when he compared and contrasted the role-playing dynamics of video games and stage plays. After he started his degree in philosophy in 2014 and heard about the 3D remake of Majora’s Mask, he created With a Terrible Fate as a personal blog analyzing the philosophical and artistic value of Majora’s Mask. Since then, he’s grown With a Terrible Fate into a publication of video game analysts striving to understand the stories of video games in new, rigorous, illuminating ways. Suduiko is currently pursuing a PhD in philosophy at the University of Southern California. Beyond the direct analysis of video-game stories, his main research interests center on how the structure and dynamics of video-game stories can serve as novel models for illuminating real-world issues of practical reasoning, social context, and personal identity.

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