Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."
In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.
In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.
A first pass at what Darmani and Mikau can teach us about heroism in Termina.
I model Termina and Link through Buddhist philosophy, and move towards explanations of masks and their Salesman.
In this post, I explore what about "Majora's Mask" and the world of Termina makes death more imminent and haunting than any other "Zelda" title could.