With a Terrible Fate was honored to present a panel at PAX Australia 2016 entitled “Press X to Scream: Horror Storytelling in Video Games.” In the months since our presentation, we’ve been publishing our work from the panel in argument form, for the benefit of those viewers who were unable to attend. Now that all of the PAX Aus content has been published, we’ve aggregated it all in once place so that you can experience our entire presentation in written form.

  1. From PAX Aus: The Psychology and Neuroscience of Jump Scares
  2. Mythology, Horror, and the Unknown: Horror Traditions in Video Games
  3. Bloodborne, Lovecraft, and the Dangerous Idea
  4. From PAX Aus: Horror in Majora’s Mask
  5. From PAX Aus 2016: Guilt & Inequity in Silent Hill 2

Aaron Suduiko

Aaron Suduiko - Founder and Chief Video Game Analyst

Aaron Suduiko is the founder of With a Terrible Fate and studies the philosophy of video game storytelling. He specializes in the impact of player-avatar relations on game stories.  Learn more here.

With a Terrible Fate is dedicated to developing the best video game analysis anywhere, without any ads or sponsored content. Please consider supporting our work on Patreon, and claim special rewards to get even more out of our work.

Join the Conversation

Your email address will not be published. Required fields are marked *

Related Articles


What Went Wrong with Cracked: The Story of the Worst Video about Nioh

How journalists gave up their integrity to make a point about social justice that had nothing to do with the game they were discussing.


Press ‘A’ to Marry: The Narrative Value of Romance in Rune Factory 4

There's more value to in-game relationships than stereotypes suggest.

General Video Game Theory

Why Turn a Myth into a Game, Part 1: How Okami Reinvented the Kojiki

Not all forms of media are equally able to retell ancient myths. Here's why video games are the right choice.