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Tag: gamedesign

Podcast

With a Terrible Fate Podcast Episode 16: Scarlet Nexus

This week on the podcast: analysis and discussion of Bandai Namco's "brain punk" JRPG, Scarlet Nexus.

By Aaron Suduiko, 4 years ago August 22, 2021
Podcast

With a Terrible Fate Podcast Episode 14: Maps—Salvation or Sin?

Listen in on a discussion of how maps can interfere with—or improve—the storytelling of your favorite video games.

By Stefan Heinrich Simond, 4 years ago August 8, 2021
Podcast

With a Terrible Fate Podcast Episode 11: EarthBound’s Flavor Text

Enjoy a conversation with Max Gorynski about the latest in his Comprehensive Theory of EarthBound, plus meditations on Nintendo hardware, collectibles, and narrative metagames.

By Max Gorynski, 4 years ago July 11, 2021
All Articles

Why Final Fantasy VII Remake’s Church is so Memorable (and How to Analyze It)

The Sector 5 Church isn't just the most incongruous building in Midgar: it also plays a quietly pivotal role in Final Fantasy VII Remake.

By Adam Bierstedt, 4 years ago February 24, 2021
All Articles

The Second Impact of NieR: Automata’s Ending E

NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.

By Caymus Ducharme, 4 years ago January 16, 2021
All Articles

Critical Review: Final Fantasy VII Remake is Completely Incomplete

How Final Fantasy VII Remake turned a cliffhanger ending into an unexpected path to "boundless, terrifying freedom" for Cloud—and Sephiroth.

By Aaron Suduiko, 4 years ago December 28, 2020
All Articles

The Horror of Code Vein is You

The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.

By Aaron Suduiko, 4 years ago November 22, 2020
All Articles

The Language of Trophies in Final Fantasy VII Remake

Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.

By Aaron Suduiko, 5 years ago May 14, 2020
All Articles

The Importance of Context in Gaming: A Case Study of The Witness

The Witness is an icon of minimalist video-game storytelling. But when—and how—can minimalism go too far?

By Caymus Ducharme, 6 years ago May 11, 2019
All Articles

Come Out to Play: The Warriors And Adaptation into Video Games

In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.

By Chris Anhorn, 6 years ago January 18, 2019

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