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Tag: videogames

All Articles

Why Booker’s Name is a Red Herring in Understanding BioShock Infinite

The science of quantum mechanics will give you a new reason to fall in love with BioShock Infinite.

By Aaron Suduiko, 9 years ago January 7, 2016
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On Nier: Ought a Game’s World to be Fun to Explore?

I return to Nier to explore the question of whether great games need to have fun worlds.

By Aaron Suduiko, 9 years ago January 2, 2016
All Articles

The Open-House Narrative in Gone Home

Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.

By Richard Nguyen, 9 years ago January 1, 2016
Samus gazes upon Skytown, Elysia.
All Articles

“Beacon Received”: The Satisfaction of Discovery in the Metroid series.

Featured Author Laila Carter uses Metroid to explore why "linear" games don't always feel linear.

By Laila Carter, 9 years ago December 8, 2015
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Critical Review: Xenoblade and Leibniz.

With Xenoblade X releasing tomorrow, I revisit and update my work on Xenoblade Chronicles.

By Aaron Suduiko, 9 years ago December 3, 2015
News

Celebrating a year of “With a Terrible Fate.”

"With a Terrible Fate" is celebrating its one-year anniversary. Come see what we have planned.

By Aaron Suduiko, 10 years ago November 17, 2015
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When are Dunwall and Scotland like your School? Throwback Analysis of “Dishonored,” Part III.

The one chance you might get to read a critique of education based on video games and theater.

By Aaron Suduiko, 10 years ago March 7, 2015
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The Bard and Bethesda: Throwback Analysis of “Dishonored,” Part II.

How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.

By Aaron Suduiko, 10 years ago March 2, 2015
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A Tribute to Leonard Nimoy: why voice acting matters in the case of Master Xehanort.

Paying tribute to Leonard Nimoy with a look at his work in "Kingdom Hearts."

By Aaron Suduiko, 10 years ago February 27, 2015
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“YOU DIED”: despair and transcendence in “Dark Souls.”

In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.

By Aaron Suduiko, 10 years ago February 20, 2015

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