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“LUIIIIIIIIIIIIS!” An Analysis of Grief and Game Mechanics in Resident Evil 4
Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.
Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.
Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
Game design, virtual reality, and User Interface theory, as seen at PAX East.
In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.
In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.
I play my own "Song of Time" by offering the first of my analyses of "Majora's Mask," which came years before "With a Terrible Fate."
"With a Terrible Fate" takes on the Elegy of Emptiness, inspiration of the infamous "BEN drowned."
The payoff of four months analyzing "Majora's Mask," and a look at what makes the storytelling of "Xenoblade" remarkable.