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Tag: gamedesign

All Articles

“LUIIIIIIIIIIIIS!” An Analysis of Grief and Game Mechanics in Resident Evil 4

Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.

By Nathan Randall, 10 years ago May 6, 2015
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“Carve my farewell song on my grave…” Silence, Death, and Optimism in Majora’s Mask

Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."

By Nathan Randall, 10 years ago April 26, 2015
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Only through Corvo’s Eyes: Why video games can only be told through one perspective.

The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.

By Aaron Suduiko, 10 years ago April 8, 2015
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Video Games versus Cinema: Comparing “Xenoblade Chronicles” to “Stranger than Fiction.”

Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.

By Aaron Suduiko, 10 years ago March 29, 2015
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From the Floor of PAX East, Part II: The Aesthetics of User Interfaces.

Game design, virtual reality, and User Interface theory, as seen at PAX East.

By Aaron Suduiko, 10 years ago March 24, 2015
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“YOU DIED”: despair and transcendence in “Dark Souls.”

In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.

By Aaron Suduiko, 10 years ago February 20, 2015
A Comprehensive Theory of Majora's Mask

This is why Anju and Kafei are the most important citizens of Termina.

In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.

By Aaron Suduiko, 10 years ago February 13, 2015
A Comprehensive Theory of Majora's Mask

Playing the Song of Time: a “Throwback Thursday” analysis.

I play my own "Song of Time" by offering the first of my analyses of "Majora's Mask," which came years before "With a Terrible Fate."

By Aaron Suduiko, 10 years ago February 12, 2015
A Comprehensive Theory of Majora's Mask

“A soldier who has no heart”: understanding the Elegy of Emptiness.

"With a Terrible Fate" takes on the Elegy of Emptiness, inspiration of the infamous "BEN drowned."

By Aaron Suduiko, 10 years ago February 11, 2015
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Finding Your Monad: “Xenoblade” and Leibniz.

The payoff of four months analyzing "Majora's Mask," and a look at what makes the storytelling of "Xenoblade" remarkable.

By Aaron Suduiko, 10 years ago February 10, 2015

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