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“It Won’t Stop Getting Louder”: What Video Games Can Learn From Musicals
Featured Author Nathan Randall argues that video games have a lot to learn from musicals.
Featured Author Nathan Randall argues that video games have a lot to learn from musicals.
An explanation of why people who think replaying a game and rereading a book are the same thing are terribly confused.
Featured author Nathan Randall examines the mechanics behind one of the best-known deaths in video games.
"The Stanley Parable," the Milgram experiments, and the ins-and-outs of avatar identity.
Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.
Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
Game design, virtual reality, and User Interface theory, as seen at PAX East.
In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.