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Tag: gamedesign

A Comprehensive Theory of Majora's Mask

Dawn of a New Year, and the curious case of the Happy Mask Salesman in Termina.

Discussing a Happy New Year, and analyzing the Happy Mask Salesman.

By Aaron Suduiko, 8 years ago December 31, 2014
A Comprehensive Theory of Majora's Mask

“If you truly can see me, then follow behind me.” Part II of III examining the Song of Healing.

A first pass at what Darmani and Mikau can teach us about heroism in Termina.

By Aaron Suduiko, 8 years ago December 17, 2014
A Comprehensive Theory of Majora's Mask

What can Deku Link teach us about the nature of gaming? Part I of III examining the Song of Healing.

In the first of three posts about the Song of Healing, I argue that Deku Link offers us unique insight into video games as an aesthetic object.

By Aaron Suduiko, 8 years ago December 14, 2014
A Comprehensive Theory of Majora's Mask

Mister Owl, how many timelines does it take to get to the center of free will and determinism?

With the background of Kaepora Gaebora, I take a first pass at sketching a Majoran thesis of free will / determinism.

By Aaron Suduiko, 8 years ago December 7, 2014
A Comprehensive Theory of Majora's Mask

“Majora’s Mask” addresses marginalized groups in a way you might miss—and that’s the point.

"Majora's Mask" contains a thesis on how groups are marginalized by society. Here, I argue that the ease with which one can miss this game element is precisely what makes its content so impactful.

By Aaron Suduiko, 8 years ago December 3, 2014
A Comprehensive Theory of Majora's Mask

“Even if I die… It won’t be in peace.” The dynamics of death in “Majora’s Mask.”

In this post, I explore what about "Majora's Mask" and the world of Termina makes death more imminent and haunting than any other "Zelda" title could.

By Aaron Suduiko, 8 years ago November 26, 2014
A Comprehensive Theory of Majora's Mask

“Legend of Whom?” What to do with a “Zelda” game without Zelda.

In the game entitled "Legend of Zelda: Majora's Mask," Zelda does not exist. It is this anomaly and its effects that I chart in this post.

By Aaron Suduiko, 8 years ago November 24, 2014
A Comprehensive Theory of Majora's Mask

“My sorrows are melting away into the song”: how to build a universe out of music.

In this post, I argue that music is a prime example of how "Majora" is simultaneously familiar and terrifyingly different from the rest of the "Zelda" canon: it takes the significance of sound to a whole new level in game design.

By Aaron Suduiko, 8 years ago November 20, 2014
A Comprehensive Theory of Majora's Mask

Want to learn how to design sidequests? Play “Majora’s Mask.”

"Majora's Mask" is exceptional because it offers the most meaningful and ontologically logical sidequests possible of a game.

By Aaron Suduiko, 8 years ago November 16, 2014

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