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Tag: Critique

All Articles

“Nier” will teach you everything you need to know about identity.

"Nier" is one of the most provocative, masterfully crafted games you've never played. Let me show you why.

By Aaron Suduiko, 10 years ago June 18, 2015
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Self-Guided Evolution: What “Deus Ex” and “Flowers for Algernon” teach about personal development.

Deus Ex and Flowers for Algernon may have more practical life advice for you than you imagine.

By Aaron Suduiko, 10 years ago May 31, 2015
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“Aerith Is Gone”: Perma-Death in Games

Featured author Nathan Randall examines the mechanics behind one of the best-known deaths in video games.

By Nathan Randall, 10 years ago May 23, 2015
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“You are not Stanley”: Cyranoids in “The Stanley Parable.”

"The Stanley Parable," the Milgram experiments, and the ins-and-outs of avatar identity.

By Aaron Suduiko, 10 years ago May 21, 2015
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“LUIIIIIIIIIIIIS!” An Analysis of Grief and Game Mechanics in Resident Evil 4

Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.

By Nathan Randall, 10 years ago May 6, 2015
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The Many Worlds of Games: “Dishonored,” “Europa Universalis,” “The Stanley Parable,” and Quantum Physics

Find out where video games and quantum mechanics intersect, and why it matters.

By Aaron Suduiko, 10 years ago April 30, 2015
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Only through Corvo’s Eyes: Why video games can only be told through one perspective.

The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.

By Aaron Suduiko, 10 years ago April 8, 2015
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Video Games versus Cinema: Comparing “Xenoblade Chronicles” to “Stranger than Fiction.”

Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.

By Aaron Suduiko, 10 years ago March 29, 2015
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From the Floor of PAX East, Part II: The Aesthetics of User Interfaces.

Game design, virtual reality, and User Interface theory, as seen at PAX East.

By Aaron Suduiko, 10 years ago March 24, 2015
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From the floor of PAX East 2015, Part I: On GeekNights’ “What is Losing?!”

In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.

By Aaron Suduiko, 10 years ago March 13, 2015

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