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The Language of Trophies in Final Fantasy VII Remake
Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.
Explore all of With a Terrible Fate’s articles analyzing the stories of video games, as well as the philosophy of video-game storytelling.
Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.
The ending of Final Fantasy VII Remake has turned the storytelling formula of challenging fate on its head—and all it took was a Whisper.
Read With a Terrible Fate's mission statement for their analytical series in which they explore the storytelling of Final Fantasy VII Remake.
A great artwork's entire story is contained in its opening scene—and Final Fantasy VII Remake is no exception.
Kingdom Hearts: Chain of Memories set the tone for the form and content of the series. Does it hold up as one of gaming's great stories?
The Witness is an icon of minimalist video-game storytelling. But when—and how—can minimalism go too far?
Read the second chapter of an analytically grounded, fan-written story that bridges the gap between Majora's Mask and Twilight Princess.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
Chrono Trigger's time-travel storytelling set the standard for JRPG storytelling. How has its impact been felt through the years?
A puzzle about how much of Where the Water Taste Like Wine is true reveals an unexpected lesson about the value of folk tales.