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“You are not Stanley”: Cyranoids in “The Stanley Parable.”
"The Stanley Parable," the Milgram experiments, and the ins-and-outs of avatar identity.
"The Stanley Parable," the Milgram experiments, and the ins-and-outs of avatar identity.
Featured Author Dan Hughes gives a rigorous explanation of Shinto influence on Link as a hero in "Ocarina of Time."
Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.
Find out where video games and quantum mechanics intersect, and why it matters.
Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
Game design, virtual reality, and User Interface theory, as seen at PAX East.
In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.
The one chance you might get to read a critique of education based on video games and theater.