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The Open-House Narrative in Gone Home
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
Featured Author Laila Carter uses Metroid to explore why "linear" games don't always feel linear.
With Xenoblade X releasing tomorrow, I revisit and update my work on Xenoblade Chronicles.
On the one-year anniversary of amiibo, With a Terrible Fate explores whether they have any unique value.
"With a Terrible Fate" is celebrating its one-year anniversary. Come see what we have planned.
You're right to be confused by this game: that aesthetic response is what makes it so special.
A defense of why video games might be better at telling stories than VR ever could be.
Bloodborne wasn't just influenced by H.P. Lovecraft: it represents an entirely new level of Lovecraftian horror.
With a Terrible Fate analyzes the changes in "Majora's Mask 3D" that make it a different story than the original.
Read an analytic defense of why video games can no longer be ignored as art.