Final Fantasy
The Drawing Board: Final Fantasy Brave Exvius and Mobile Storytelling
Are free-to-play mobile games just shameless cash grabs, or might they hold the key to the latest innovations in storytelling?
Are free-to-play mobile games just shameless cash grabs, or might they hold the key to the latest innovations in storytelling?
Does Paper Mario qualify as one of the "Great Books" of gaming? Read on for an analysis of the conversation we started at PAX East 2018.
The Dragon Ball saga has been told and retold for decades. How did Xenoverse change the game?
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
Read the first chapter of an analytically grounded, fan-written story that bridges the gap between Majora's Mask and Twilight Princess.
What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.
Why develop a canon for video-game storytelling? Watch With a Terrible Fate discuss this at PAX East, along with a debate about Paper Mario.
16 years ago, one Disney/Final-Fantasy crossover gave birth to a new series. How did the first Kingdom Hearts change storytelling?
God of War took classic Greek mythology and established a brutal lore all its own. Does it belong in the pantheon of great storytelling?
Does Olimar’s adventure in a bizarre world deserve to be remembered as one of gaming’s great stories?