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On Nier: Ought a Game’s World to be Fun to Explore?
I return to Nier to explore the question of whether great games need to have fun worlds.
I return to Nier to explore the question of whether great games need to have fun worlds.
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
Featured Author Laila Carter uses Metroid to explore why "linear" games don't always feel linear.
On the one-year anniversary of amiibo, With a Terrible Fate explores whether they have any unique value.
You're right to be confused by this game: that aesthetic response is what makes it so special.
A defense of why video games might be better at telling stories than VR ever could be.
Bloodborne wasn't just influenced by H.P. Lovecraft: it represents an entirely new level of Lovecraftian horror.
An explanation of why people who think replaying a game and rereading a book are the same thing are terribly confused.
Find out where video games and quantum mechanics intersect, and why it matters.
Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."