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“How Gaming Will Change Humanity as We Know It”: A Reply
A point-by-point rebuttal of Tyler Cowen's article criticizing the ability of video games to have cultural value within a literary canon.
A point-by-point rebuttal of Tyler Cowen's article criticizing the ability of video games to have cultural value within a literary canon.
Where some JRPGs represent philosophical views, Final Fantasy IX tricks its player into actually doing philosophy without even realizing it.
Listen in on a discussion of how maps can interfere with—or improve—the storytelling of your favorite video games.
Final Fantasy VII Remake's storytelling makes JRPGs more accessible to adults—along with a new postgame model, "The Chadley Interpretation."
The Sector 5 Church isn't just the most incongruous building in Midgar: it also plays a quietly pivotal role in Final Fantasy VII Remake.
NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.
Only EarthBound could marry the mechanics of dungeon-crawling with the themes of epic poetry.
The Witness is an icon of minimalist video-game storytelling. But when—and how—can minimalism go too far?
In the latest With a Terrible Fate podcast episode, we unpack the good, the bad, and the ugly of our PAX South 2019 panel on teaser culture.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.