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Why Final Fantasy VII Remake’s Church is so Memorable (and How to Analyze It)
The Sector 5 Church isn't just the most incongruous building in Midgar: it also plays a quietly pivotal role in Final Fantasy VII Remake.
The Sector 5 Church isn't just the most incongruous building in Midgar: it also plays a quietly pivotal role in Final Fantasy VII Remake.
NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.
Only EarthBound could marry the mechanics of dungeon-crawling with the themes of epic poetry.
The Witness is an icon of minimalist video-game storytelling. But when—and how—can minimalism go too far?
In the latest With a Terrible Fate podcast episode, we unpack the good, the bad, and the ugly of our PAX South 2019 panel on teaser culture.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
Terms like "immersion" might seem like a great way to have productive conversations about video games—but they're actually holding us back.
Despite being smaller than an MP3 file, EarthBound achieved more with its music than many symphonies manage.
What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.
In a decade that gave us a library of games about orphans, EarthBound reminded us how important fathers are to their sons.