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Tag: gamedesign

All Articles

Three Core Ways the Nintendo Switch Will Make New Stories Possible

Nintendo's hybrid console isn't just new video game hardware: it's the harbinger of new video-game storytelling.

By Aaron Suduiko, 8 years ago August 30, 2017
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Why Achievements Are More Important Than You Think

Achievements aren't just bait for completionists. Here's how they contribute to storytelling in gaming.

By Peter Finn, 8 years ago August 11, 2017
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Nudgy Controls Part III: How the Last Guardian Turned Gameplay into Story

Think The Last Guardian suffers from bad controls? Take a closer look.

By Nathan Randall, 8 years ago August 6, 2017
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The Real Hostage in the Zero Escape Series is You

The Zero Escape games are prisons for more than just their characters.

By Kent Vainio, 8 years ago August 3, 2017
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Introduction: “Now Loading… The Video Game Canon!”

Introducing WaTF's brand-new series, in which we determine a video game canon.

By Dan Hughes, 8 years ago August 3, 2017
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PAX Aus 2016, “Press X to Scream”: Full Presentation Content

A full written version of With a Terrible Fate's presentation on horror at PAX Aus 2016.

By Aaron Suduiko, 8 years ago July 3, 2017
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Nudgy Controls, Part II

Nathan Randall discusses how control schemes guide storytelling in video games.

By Nathan Randall, 8 years ago June 19, 2017
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The Tragic Irony of Final Fantasy XIII-2

A warning to FFXV of the places where FFXIII went wrong.

By Aaron Suduiko, 8 years ago November 29, 2016
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Unclear Control: An Intersection of Player Experience and Game Mechanics

Featured Author Nathan Randall explores games that turn an often annoying side effect into a work of art.

By Nathan Randall, 9 years ago August 5, 2016
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Teaser Metaphysics: Storytelling in Xenoblade X.

I argue that Xenoblade Chronicles X falls short where Xenoblade Chronicles succeeded.

By Aaron Suduiko, 9 years ago May 11, 2016

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