Podcast
With a Terrible Fate Podcast Episode 1: Pressing Start
In the first episode of WaTF's podcast, we introduce ourselves and the project and discuss Nier, Returnal, and "games as rent."
In the first episode of WaTF's podcast, we introduce ourselves and the project and discuss Nier, Returnal, and "games as rent."
Get to know Caymus Ducharme, known for analyzing The Witness, NieR: Automata—and vehemently believing video-game stories can surpass Hamlet.
NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.
The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.
Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.
PAX West 2019 is a celebration of video games and their power to tell incredible stories, and what could be more rewarding than exploring how those stories can terrify, aggravate, and alienate you to the Read more…
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
Full video of With a Terrible Fate's 2017 PAX West presentation.
How Dark Souls committed an act of genius by building a world where Dark Souls IV is impossible.
Nathan Randall's theory of control schemes in video game storytelling.