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Tag: Dark Souls

Podcast: The Drawing Board

Meet the Game Analysts: With a Terrible Fate Interviews Caymus Ducharme

Get to know Caymus Ducharme, known for analyzing The Witness, NieR: Automata—and vehemently believing video-game stories can surpass Hamlet.

By Aaron Suduiko, 1 month ago January 24, 2021
Featured

The Second Impact of NieR: Automata’s Ending E

NieR: Automata's Ending E is a case study in how to completely erase the distinction between gameplay and story.

By Caymus Ducharme, 2 months ago January 16, 2021
Code Vein

The Horror of Code Vein is You

The hidden achievement of Code Vein's fusion of Dark Souls with JRPGs is that it quietly turned you, its player, into a monster.

By Aaron Suduiko, 3 months ago November 22, 2020
Final Fantasy

The Language of Trophies in Final Fantasy VII Remake

Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.

By Aaron Suduiko, 10 months ago May 14, 2020
News

The Oeuvre of Miyazaki and Horror Storytelling: Join With a Terrible Fate for 2 Panels at PAX West 2019

PAX West 2019 is a celebration of video games and their power to tell incredible stories, and what could be more rewarding than exploring how those stories can terrify, aggravate, and alienate you to the Read more…

By Aaron Suduiko, 2 years ago August 30, 2019
Podcast: The Drawing Board

The Drawing Board: Gameplay Difficulty as a Storytelling Tool

On Episode 8 of our podcast, we ask: how can difficulty tell a story?

By Aaron Suduiko, 3 years ago July 11, 2018
News

The New Game Theory: How to Analyze Video Games (from PAX West)

Full video of With a Terrible Fate's 2017 PAX West presentation.

By Aaron Suduiko, 3 years ago September 15, 2017
Dark Souls

Why It’s a Good Thing That Dark Souls Isn’t Coming Back

How Dark Souls committed an act of genius by building a world where Dark Souls IV is impossible.

By Aaron Suduiko, 4 years ago August 21, 2017
General Video Game Theory

Nudgy Controls, Part I

Nathan Randall's theory of control schemes in video game storytelling.

By Nathan Randall, 4 years ago April 26, 2017
Bloodborne

The Philosophical Justification for FromSoftware’s DLC

FromSoftware has transformed a shameless cash-grab into something else.

By Aaron Suduiko, 4 years ago November 13, 2016

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