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All Articles

Explore all of With a Terrible Fate’s articles analyzing the stories of video games, as well as the philosophy of video-game storytelling.

All Articles

Unclear Control: An Intersection of Player Experience and Game Mechanics

Featured Author Nathan Randall explores games that turn an often annoying side effect into a work of art.

By Nathan Randall, 9 years ago August 5, 2016
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Teaser Metaphysics: Storytelling in Xenoblade X.

I argue that Xenoblade Chronicles X falls short where Xenoblade Chronicles succeeded.

By Aaron Suduiko, 9 years ago May 11, 2016
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Bayonetta: Female Sexuality and Agency in Video Games

Featured Author Laila Carter uses media theory to defend the meaningful sexuality of Bayonetta.

By Laila Carter, 9 years ago April 27, 2016
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Beyond the Moral Binary: Decision-Making in Video Games

Featured Author Richard Nguyen discusses what works and what doesn't in video game morality.

By Richard Nguyen, 9 years ago April 25, 2016
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Why 3 disks were acceptable for Final Fantasy VII, and why 3 games are not for its remake.

How philosophy led me to change my mind about the Final Fantasy VII remake.

By Aaron Suduiko, 9 years ago April 24, 2016
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Why SOMA is More Fact Than Fiction

Neuroscientist Matt McGill argues that the science fiction of SOMA may not be so fictional.

By Matt McGill, 9 years ago February 12, 2016
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Beyond the Panel’s Frame: The Transformation of Comics into Video Games

Featured Author Laila Carter analyzes the relations between comics and video games as storytelling media.

By Laila Carter, 9 years ago February 3, 2016
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“What Is It Like to Be a Gamer?” A speech on the value of video games.

Watch a speech I delivered at Harvard this January on the social value of video games.

By Aaron Suduiko, 9 years ago January 29, 2016
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Why Booker’s Name is a Red Herring in Understanding BioShock Infinite

The science of quantum mechanics will give you a new reason to fall in love with BioShock Infinite.

By Aaron Suduiko, 9 years ago January 7, 2016
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On Nier: Ought a Game’s World to be Fun to Explore?

I return to Nier to explore the question of whether great games need to have fun worlds.

By Aaron Suduiko, 9 years ago January 2, 2016

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