The following is an episode of With a Terrible Fate’s weekly podcast discussing video-game storytelling from all angles. Find all episodes here.
This week on With a Terrible Fate’s podcast on the storytelling of video games, we kick things off with a discussion of Dan’s recent journeys through Like a Dragon: Infinite Wealth, only to discover the game as a surprisingly illuminating throughline for a rich diversity of reflections on the structures of serial video-game stories, the interpretation and analysis of our personal experiences within video games, and the evolving culture of expectations around major upcoming releases! Listen in for a conversation exploring the gamification of The Odyssey, the methodology behind interpreting a playthrough, Final Fantasy VII Rebirth‘s lessons about demos, and maybe even a lesson from Assassin’s Creed III, 12 years later.
Articles Cited:
- Dan Hughes, “Understanding Xemnas in Kingdom Hearts 2“
- Dan Hughes, “Solving the Puzzle of Roche in Final Fantasy VII Remake“
- Aaron Suduiko, “The Missing Soulmate in Ni No Kuni: Wrath of the White Witch“
- Aaron Suduiko, “How Elden Ring Turns Its Player into an Outer God”
- Aaron Suduiko, “Time’s Arrow: Chester Burklight in Tales of Phantasia“