Podcast: The Drawing Board
The Drawing Board: Gameplay Difficulty as a Storytelling Tool
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
Read the first chapter of an analytically grounded, fan-written story that bridges the gap between Majora's Mask and Twilight Princess.
What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.
How are games like Dark Souls, Zelda, and Okami making new forms of storytelling possible? Find out in With a Terrible Fate's PAX East talk.
Why develop a canon for video-game storytelling? Watch With a Terrible Fate discuss this at PAX East, along with a debate about Paper Mario.
How can works of fan fiction empower all fans of a series to see it in a new light? With a Terrible Fate took to PAX East to find out.
16 years ago, one Disney/Final-Fantasy crossover gave birth to a new series. How did the first Kingdom Hearts change storytelling?
In a decade that gave us a library of games about orphans, EarthBound reminded us how important fathers are to their sons.
God of War took classic Greek mythology and established a brutal lore all its own. Does it belong in the pantheon of great storytelling?
On our latest podcast episode, we chat with two of our team members who are developing "comprehensive theories" of landmark video games.