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Tag: philosophy

News

Explore Horror with Us at PAX Aus

I’m thrilled to publicly announce on the site that With a Terrible Fate will be presenting a panel at Pax Australia this weekend. We’ll be talking about video game horror in the Dropbear Theatre to 7:30PM-8:30PM, and we Read more…

By Aaron Suduiko, 9 years ago November 2, 2016
All Articles

Teaser Metaphysics: Storytelling in Xenoblade X.

I argue that Xenoblade Chronicles X falls short where Xenoblade Chronicles succeeded.

By Aaron Suduiko, 9 years ago May 11, 2016
All Articles

Why 3 disks were acceptable for Final Fantasy VII, and why 3 games are not for its remake.

How philosophy led me to change my mind about the Final Fantasy VII remake.

By Aaron Suduiko, 9 years ago April 24, 2016
News

Coming Soon: What to Expect in April

With a Terrible Fate ends its hiatus to tell you what sort of content to expect this month.

By Aaron Suduiko, 9 years ago April 1, 2016
All Articles

Why SOMA is More Fact Than Fiction

Neuroscientist Matt McGill argues that the science fiction of SOMA may not be so fictional.

By Matt McGill, 9 years ago February 12, 2016
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“What Is It Like to Be a Gamer?” A speech on the value of video games.

Watch a speech I delivered at Harvard this January on the social value of video games.

By Aaron Suduiko, 9 years ago January 29, 2016
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Why Booker’s Name is a Red Herring in Understanding BioShock Infinite

The science of quantum mechanics will give you a new reason to fall in love with BioShock Infinite.

By Aaron Suduiko, 9 years ago January 7, 2016
All Articles

On Nier: Ought a Game’s World to be Fun to Explore?

I return to Nier to explore the question of whether great games need to have fun worlds.

By Aaron Suduiko, 9 years ago January 2, 2016
News

Celebrating a year of “With a Terrible Fate.”

"With a Terrible Fate" is celebrating its one-year anniversary. Come see what we have planned.

By Aaron Suduiko, 9 years ago November 17, 2015
All Articles

Video Game Structural Aesthetics: Why “The Beginner’s Guide” is Masterfully Confusing.

You're right to be confused by this game: that aesthetic response is what makes it so special.

By Aaron Suduiko, 9 years ago November 13, 2015

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