Dive in and explore the rich legacy of one of the highest regarded video games ever.
A critical discussion of WaTF's most viral article on Majora's Mask.
Featured Author Dan Hughes gives a rigorous explanation of Shinto influence on Link as a hero in "Ocarina of Time."
An account of how I changed from a pre-medical program to video game analysis.
Discussing a Happy New Year, and analyzing the Happy Mask Salesman.
With the background of Kaepora Gaebora, I take a first pass at sketching a Majoran thesis of free will / determinism.
Many people view video games much more as toys than as serious works of art. In light of this, without dwelling on it too long, I would like to dedicate one post to an attempt to convince the cynic that video games deserve to be taken seriously as aesthetic works.
In the game entitled "Legend of Zelda: Majora's Mask," Zelda does not exist. It is this anomaly and its effects that I chart in this post.
We can easily write off the disturbing undercurrent of "Majora" as a result of aesthetics, but in this post, I want to offer an argument that the horror which pervades the game is much more subtle and existential than that interpretation. I submit that the ultimate reason "Majora's Mask" continues to terrify us is that, as much as we want there to exist an evil for us to conquer, there ultimately exists no evil in the game.