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Video Game Structural Aesthetics: Why “The Beginner’s Guide” is Masterfully Confusing.
You're right to be confused by this game: that aesthetic response is what makes it so special.
You're right to be confused by this game: that aesthetic response is what makes it so special.
A defense of why video games might be better at telling stories than VR ever could be.
Bloodborne wasn't just influenced by H.P. Lovecraft: it represents an entirely new level of Lovecraftian horror.
An explanation of why people who think replaying a game and rereading a book are the same thing are terribly confused.
Find out where video games and quantum mechanics intersect, and why it matters.
Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.
"With a Terrible Fate" takes on the Elegy of Emptiness, inspiration of the infamous "BEN drowned."
The payoff of four months analyzing "Majora's Mask," and a look at what makes the storytelling of "Xenoblade" remarkable.