General Video Game Theory
“What Is It Like to Be a Gamer?” A speech on the value of video games.
Watch a speech I delivered at Harvard this January on the social value of video games.
Watch a speech I delivered at Harvard this January on the social value of video games.
With Xenoblade X releasing tomorrow, I revisit and update my work on Xenoblade Chronicles.
A defense of why video games might be better at telling stories than VR ever could be.
Bloodborne wasn't just influenced by H.P. Lovecraft: it represents an entirely new level of Lovecraftian horror.
Deus Ex and Flowers for Algernon may have more practical life advice for you than you imagine.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
The one chance you might get to read a critique of education based on video games and theater.
How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.
In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.
"With a Terrible Fate" takes on the Elegy of Emptiness, inspiration of the infamous "BEN drowned."