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Dymlos & Dein Nomos Teach You All You Need to Know About Free Will
Tales of Destiny and Tales of Vesperia tell two halves of one sword-themed lesson: how to act freely by empowering the stories of others.
Tales of Destiny and Tales of Vesperia tell two halves of one sword-themed lesson: how to act freely by empowering the stories of others.
How Final Fantasy VII Remake turned a cliffhanger ending into an unexpected path to "boundless, terrifying freedom" for Cloud—and Sephiroth.
Chrono Trigger's time-travel storytelling set the standard for JRPG storytelling. How has its impact been felt through the years?
Watch a speech I delivered at Harvard this January on the social value of video games.
With Xenoblade X releasing tomorrow, I revisit and update my work on Xenoblade Chronicles.
A defense of why video games might be better at telling stories than VR ever could be.
Bloodborne wasn't just influenced by H.P. Lovecraft: it represents an entirely new level of Lovecraftian horror.
Deus Ex and Flowers for Algernon may have more practical life advice for you than you imagine.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
The one chance you might get to read a critique of education based on video games and theater.