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Tag: aesthetics

All Articles

“You are not Stanley”: Cyranoids in “The Stanley Parable.”

"The Stanley Parable," the Milgram experiments, and the ins-and-outs of avatar identity.

By Aaron Suduiko, 10 years ago May 21, 2015
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The Many Worlds of Games: “Dishonored,” “Europa Universalis,” “The Stanley Parable,” and Quantum Physics

Find out where video games and quantum mechanics intersect, and why it matters.

By Aaron Suduiko, 10 years ago April 30, 2015
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Only through Corvo’s Eyes: Why video games can only be told through one perspective.

The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.

By Aaron Suduiko, 10 years ago April 8, 2015
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Video Games versus Cinema: Comparing “Xenoblade Chronicles” to “Stranger than Fiction.”

Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.

By Aaron Suduiko, 10 years ago March 29, 2015
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From the Floor of PAX East, Part II: The Aesthetics of User Interfaces.

Game design, virtual reality, and User Interface theory, as seen at PAX East.

By Aaron Suduiko, 10 years ago March 24, 2015
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From the floor of PAX East 2015, Part I: On GeekNights’ “What is Losing?!”

In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.

By Aaron Suduiko, 10 years ago March 13, 2015
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When are Dunwall and Scotland like your School? Throwback Analysis of “Dishonored,” Part III.

The one chance you might get to read a critique of education based on video games and theater.

By Aaron Suduiko, 10 years ago March 7, 2015
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The Bard and Bethesda: Throwback Analysis of “Dishonored,” Part II.

How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.

By Aaron Suduiko, 10 years ago March 2, 2015
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A Tribute to Leonard Nimoy: why voice acting matters in the case of Master Xehanort.

Paying tribute to Leonard Nimoy with a look at his work in "Kingdom Hearts."

By Aaron Suduiko, 10 years ago February 27, 2015
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Reversing Time: Throwback Analysis of “Dishonored,” Part I.

Setting the stage for a new theory of "Dishonored" with a Throwback Thursday to my older work on the game.

By Aaron Suduiko, 10 years ago February 26, 2015

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