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The Philosophical Justification for FromSoftware’s DLC
FromSoftware has transformed a shameless cash-grab into something else.
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Teaser Metaphysics: Storytelling in Xenoblade X.
I argue that Xenoblade Chronicles X falls short where Xenoblade Chronicles succeeded.
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Why 3 disks were acceptable for Final Fantasy VII, and why 3 games are not for its remake.
How philosophy led me to change my mind about the Final Fantasy VII remake.
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Beyond the Panel’s Frame: The Transformation of Comics into Video Games
Featured Author Laila Carter analyzes the relations between comics and video games as storytelling media.
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“What Is It Like to Be a Gamer?” A speech on the value of video games.
Watch a speech I delivered at Harvard this January on the social value of video games.
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Why Booker’s Name is a Red Herring in Understanding BioShock Infinite
The science of quantum mechanics will give you a new reason to fall in love with BioShock Infinite.
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On Nier: Ought a Game’s World to be Fun to Explore?
I return to Nier to explore the question of whether great games need to have fun worlds.
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The Open-House Narrative in Gone Home
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
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Critical Review: Xenoblade and Leibniz.
With Xenoblade X releasing tomorrow, I revisit and update my work on Xenoblade Chronicles.