What is the difference between playing "Majora's Mask" on a stationary console and playing it on a portable console?
I apply the theory developed over the course of the series thus far in an analysis of the iconic line, "You've met with a terrible fate, haven't you?"
Discussing a Happy New Year, and analyzing the Happy Mask Salesman.
In this post, I take a first pass at articulating the rationale behind my approach to "Majora's Mask," and what I am ultimately after with this tack of video game analysis.
Given the analysis I have offered of the Song of Healing, how can we account for the fact that Link cannot use the song to heal Skull Kid / Majora?
What can Deku Link teach us about the nature of gaming? Part I of III examining the Song of Healing.
In the first of three posts about the Song of Healing, I argue that Deku Link offers us unique insight into video games as an aesthetic object.
I model Termina and Link through Buddhist philosophy, and move towards explanations of masks and their Salesman.
With the background of Kaepora Gaebora, I take a first pass at sketching a Majoran thesis of free will / determinism.
Many people view video games much more as toys than as serious works of art. In light of this, without dwelling on it too long, I would like to dedicate one post to an attempt to convince the cynic that video games deserve to be taken seriously as aesthetic works.