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“LUIIIIIIIIIIIIS!” An Analysis of Grief and Game Mechanics in Resident Evil 4
Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.
Explore all of With a Terrible Fate’s articles analyzing the stories of video games, as well as the philosophy of video-game storytelling.
Featured author Nathan Randall outlines what works and what doesn't in one of Resident Evil's iconic moments.
Find out where video games and quantum mechanics intersect, and why it matters.
Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
Game design, virtual reality, and User Interface theory, as seen at PAX East.
In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.
The one chance you might get to read a critique of education based on video games and theater.
How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.
Paying tribute to Leonard Nimoy with a look at his work in "Kingdom Hearts."