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The Open-House Narrative in Gone Home
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
Explore all of With a Terrible Fate’s articles analyzing the stories of video games, as well as the philosophy of video-game storytelling.
Featured Author Richard Nguyen argues that free exploration in games doesn't require a massive open world.
Featured Author Laila Carter uses Metroid to explore why "linear" games don't always feel linear.
With Xenoblade X releasing tomorrow, I revisit and update my work on Xenoblade Chronicles.
On the one-year anniversary of amiibo, With a Terrible Fate explores whether they have any unique value.
You're right to be confused by this game: that aesthetic response is what makes it so special.
A defense of why video games might be better at telling stories than VR ever could be.
Bloodborne wasn't just influenced by H.P. Lovecraft: it represents an entirely new level of Lovecraftian horror.
With a Terrible Fate analyzes the changes in "Majora's Mask 3D" that make it a different story than the original.
Read an analytic defense of why video games can no longer be ignored as art.
Featured Author Nathan Randall discusses the music theory behind Final Fantasy IX.