The following is an episode of With a Terrible Fate’s weekly podcast discussing video-game storytelling from all angles. Find all episodes here.
On this week’s episode of With a Terrible Fate‘s podcast, join Aaron and Dan in a treacherous, invigorating relitigation of domains of video-game discourse with a reputation for being too messy and inert to matter to the ordinary gamer. The two main bugaboos on the agenda are “morality” and “immersion” in gaming. What does it mean for games to have moral content, and how can this content actually help to illuminate the many reasons we have for playing games rather than leading us into often distracting conversations about whether playing games at all is “good” or “bad”? And how might “immersion” distract us from the rich experiences games give us by dynamically playing with the distance between player and avatar, and telling stories about the changes in that distance?
Listen in to find out! Along the way, we alight on topics ranging from the value of video-game adaptations into television to the potential of games to provide players with mystic and esoteric experiences. We even make time to consider Elden Ring and Shadow of the Erdtree, and we break down how to read the philosophical debate over our emotional reactions to works of fiction—featuring exegesis of work from Aaron’s undergraduate thesis adviser and mentor, Richard Moran.
Be on the lookout for spoiler-ish discussions of The Last of Us Parts 1 & 2, the TV adaptation of The Last of Us Part 1, Silent Hill 2, Tales of Hearts R, Elden Ring, and Shadow of the Erdtree (though spoilers focus more on Elden Ring than on Shadow of the Erdtree).
Works Referenced:
- Hughes, Dan (2017). “Does Silent Hill 2 Belong in the Video Game Canon?” With a Terrible Fate.
- Moran, Richard. (1994) “The Expression of Feeling in Imagination.” Philosophical Review 103.1, pp. 75-106.
- Suduiko, Aaron. (2017) “Guilt & Inequity in Silent Hill 2.“ With a Terrible Fate.
- — —. (2022) “How Elden Ring Turns Its Player into an Outer God.” With a Terrible Fate.
- — —. (2023) “Tales of the Abyss, Kabbalah, and Gaming as a Spiritual Act.” With a Terrible Fate.
- — —. (2024) “Why You Must Play Tales of Hearts R 389 Times.” With a Terrible Fate.
- Walton, Kendall. (1978) “Fearing Fictions.” Journal of Philosophy 75.1, pp. 5-27.
- — —. (1990) Mimesis as make-believe: on the foundations of the representational arts. Cambridge: Harvard University. Print.