It wouldn’t be a proper PAX East without a full-blooded, Saturday-late-night horror panel. This weekend, With a Terrible Fate is honored to present you with this spooky offering at one of the greatest gaming conventions anywhere on Earth.

We wouldn’t want to spoil all the scares for you ahead of time, but here’s the panel description so you know what to expect:


“Press X to Scream”: Horror Storytelling in Video Games

Where: Arachnid Theatre

When: Saturday, March 30th, 9:00 P.M. – 10:00 P.M.

What’s scary? From the haunting decisions of Until Dawn, to the shifting nightmare dungeons of Silent Hill, to the Lovecraftian madness of Bloodborne and Eternal Darkness, there seems no end to the ways a game can try to scare you. In this panel, the game analysts of With a Terrible Fate will consider what works and what doesn’t in horror games. What can games learn from the neuroscience of fear, the mythology of terror, and philosophical skepticism about reality? Show up and find out!


We’re honored to return to a venue that we know and love for the third time, where we’ve previously presented on topics such as sci-fi storytelling in gaming, fan fiction’s role in analyzing the Zelda series, the ways in which video games are transforming serialized storytelling, and why and how we ought to construct a “canon” of video game storytelling (and whether Paper Mario: The Thousand-Year Door belongs in that canon!).

If you want to prep for the panel with some background reading, we’ve got you covered. Check out these articles, all of which will inform this panel in one spooky way or another:

We can’t wait to dive into the storytelling anatomy of horror games with you, PAX East; as a site founded on analyses of Majora’s Mask, horror gaming runs deep in our veins, as it does with so many other gamers. See you Saturday night!

Which horror games are you most excited to discuss? How has horror gaming impacted your life? Leave us a comment below or find us on Twitter and let us know. And stick around after the panel on Saturday: we love to keep the conversation going long after the presentation is done!


Aaron Suduiko

Aaron Suduiko is the Founder and Chief Video Game Analyst of With a Terrible Fate. In his capacity as a philosopher of video-game storytelling, he specializes in the relationship between player and avatar, and the myriad ways in which that relationship centrally influences the stories of video games. The heart of Suduiko's philosophy of video-game fiction is his theory of "the fictional player": according to this view, the player's role in a video game is not that of identification with the game's avatar; instead, the player plays a separate, more metaphysically foundational fictional role that makes possible events within a video game's story actual, similar to Leibniz's conception of god. Suduiko's application of this view in his analyses on With a Terrible Fate have led to novel interpretations of games such as Bloodborne, Dark Souls, Dishonored, NieR, Returnal, Xenoblade Chronicles, Bandai Namco's "Tales of" series, BioShock Infinite, Code Vein, Final Fantasy VII Remake, Ni No Kuni, and Silent Hill. The foundations of the fictional player theory may be found in the Journal of the Philosophy of Games: https://journals.uio.no/JPG/article/view/4799/5504 Suduiko graduated Harvard College in 2017 with high honors in his major, philosophy. Part of his degree included three independent studies on the storytelling of video games, advised by philosophy professors. In his senior year, he wrote an honors thesis on the ontology of video games as a storytelling object, earning high honors for the written work and highest honors for his oral defense of it. Suduiko has shared his work on the philosophy of video-game storytelling at a variety of venues, including: Harvard’s philosophy department; PAX West, PAX East, PAX South, and PAX Aus; Harvard’s annual ARTS FIRST festival; the British Society of Aesthetics’ postgraduate conference; and SUNY Oneonta’s undergraduate philosophy conference. An article adapted from a chapter of his thesis on the ontology of video-game storytelling was published in the peer-reviewed Journal of the Philosophy of Games. His work on the aesthetics of quantum mechanics in BioShock Infinite was published in Cornell’s undergraduate philosophy journal, Logos. He’s advised Harvard librarians about the literary value of video games and the need to make them available as library resources. Suduiko started analyzing video games in his senior year of high school, when he compared and contrasted the role-playing dynamics of video games and stage plays. After he started his degree in philosophy in 2014 and heard about the 3D remake of Majora’s Mask, he created With a Terrible Fate as a personal blog analyzing the philosophical and artistic value of Majora’s Mask. Since then, he’s grown With a Terrible Fate into a publication of video game analysts striving to understand the stories of video games in new, rigorous, illuminating ways. Suduiko is currently pursuing a PhD in philosophy at the University of Southern California. Beyond the direct analysis of video-game stories, his main research interests center on how the structure and dynamics of video-game stories can serve as novel models for illuminating real-world issues of practical reasoning, social context, and personal identity.

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