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Tag: systems analysis

Podcast

Podcast: PS5 Pro and Technologies of Storytelling

What can the PS5 Pro teach us about the rich, myriad relationships between evolutions in console development and innovation in storytelling?

By Dan Hughes, 8 months ago October 3, 2024
All Articles

Scarlet Nexus: The Pathos of Karen Travers

In Karen Travers, Scarlet Nexus tells the tragic story of how a character can become a villain by being cut off from the player's agency.

By Aaron Suduiko, 4 years ago November 8, 2021
Podcast

With a Terrible Fate Podcast Episode 12: What to Expect from Steam Deck

This week on the podcast: what the Steam Deck could do for interactive storytelling; Netflix gaming rumors; Super Mario 64 at auction.

By Stefan Heinrich Simond, 4 years ago July 18, 2021
Podcast

With a Terrible Fate Podcast Episode 7: Too Long to Beat

Discussion of Aaron Suduiko's "Final Fantasy VII Remake is the Template for 'Grown-Up' JRPGs," plus Resident Evil and mute buttons.

By Aaron Suduiko, 4 years ago June 13, 2021
All Articles

The Language of Trophies in Final Fantasy VII Remake

Getting the platinum trophy in Final Fantasy VII Remake doesn't just add playtime to the game: it also changes how we understand the story.

By Aaron Suduiko, 5 years ago May 14, 2020
All Articles

Nudgy Controls, Part I

Nathan Randall's theory of control schemes in video game storytelling.

By Nathan Randall, 8 years ago April 26, 2017
All Articles

When are Dunwall and Scotland like your School? Throwback Analysis of “Dishonored,” Part III.

The one chance you might get to read a critique of education based on video games and theater.

By Aaron Suduiko, 10 years ago March 7, 2015
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