The following is an episode of With a Terrible Fate’s weekly podcast discussing video-game storytelling from all angles. Find all episodes here.


A new challenger joins the market for hybrid handheld gaming: Valve‘s Steam Deck. This week, we discuss whether the Steam Deck may change where and how the stories PC games will be experienced—and what lessons the Switch can teach us to guide our thinking.

Later, we contemplate recent rumors revolving around Netflix’s supposed plans to stream video games, and a copy of Super Mario 64 that is more valuable than most homes.


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Stefan Heinrich Simond

Stefan Heinrich Simond is a game studies scholar and podcast host at With a Terrible Fate. He teaches at the Institute of Media Studies at Philipps University Marburg and works on his PhD regarding constructions of madness in video games. Awarded a scholarship by the Studienstiftung des deutschen Volkes, Simond turned his passion into a profession as he obtained an M.A. degree in Media Studies in 2017. He broadened his perspective with studies in Philosophy and Crucial Differences at the Faculty of Arts & Social Sciences at Maastricht University. Since then, he has taught courses with a particular focus on political and philosophical perspectives on video games. His current research revolves around constructions of madness in video games, elements of which have already been published in numerous articles and presented at a plethora of conferences. Most recently, he has co-published the internationally first anthology on illnesses in video games. Prior to Simond’s activity on With a Terrible Fate, he founded and hosted a German game studies podcast named Pixeldiskurs. The project ran from 2016 to March 2021 and concluded at over 230 weekly episodes.

1 Comment

Paul · July 19, 2021 at 8:01 am

Regarding video games as collectibles:
Here’s the thing that intrigues me about these extreme video game collectibles (video games that have never been opened): I think you cannot even say this copy of Super Mario 64 is a video game. It has somehow completed its transformation into a pure collectible. What was sold was not the video game “Super Mario 64” but the idea of owning a perfect untouched copy of it, very much like an NFT is not an art work but the idea of owning it. And the funny thing is after being sold for over 1 million dollars, this copy of SM64 has now ultimately seized its original purpose. One could of course open the box and play the game but then it stops being the collectible it was before and the value deminishes.

Of course I don’t really know what the buyer wants to do with this copy. I’m somehow at the point where I think, they are viewing it as a financial investment in something they care about (but a financial investment nonetheless). But the buyer might very well be some billionaire who wants to experience the joy of opening sealed copy SM64 again (are you screaming inside at the thought of opening the packaging?) and then give it a play on their newly opened N64.

Also regarding this topic I stumbled across a website the other day, where you can buy shares in graded copies of video games:
https://www.withotis.com/drop/super-mario-bros-4
Now I cannot say how successful this model actually is. But I guess it’s fair to say that in this case the video games traded are really no more than objects of financial speculation. If you buy you don’t even have to show anything for yourself. You just buy the idea of owning 12% of a well conditioned copy of a game that you will never see or touch or – god forbid – play.

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