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Tag: majorasmask

All Articles

Hero of Time: Reimagining Fan Fiction

The inaugural article in a series exploring how analytical fan fiction can shed new light on The Legend of Zelda.

By Jaron R. M. Johnson, 8 years ago October 8, 2017
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Three Core Ways the Nintendo Switch Will Make New Stories Possible

Nintendo's hybrid console isn't just new video game hardware: it's the harbinger of new video-game storytelling.

By Aaron Suduiko, 8 years ago August 30, 2017
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Why It’s a Good Thing That Dark Souls Isn’t Coming Back

How Dark Souls committed an act of genius by building a world where Dark Souls IV is impossible.

By Aaron Suduiko, 8 years ago August 21, 2017
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More than Just a Game: Inside the Minds of Speedrunners

We interview speedrunner MajinPhil and analyze what speedrunning teaches us about competition.

By Matt McGill, 8 years ago August 20, 2017
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Critical Review: Majora’s Mask Should Terrify You, and This is Why.

A critical discussion of WaTF's most viral article on Majora's Mask.

By Aaron Suduiko, 8 years ago July 26, 2017
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PAX Aus 2016, “Press X to Scream”: Full Presentation Content

A full written version of With a Terrible Fate's presentation on horror at PAX Aus 2016.

By Aaron Suduiko, 8 years ago July 3, 2017
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From PAX Aus: Horror in Majora’s Mask

We recap our PAX Aus presentation on the reasons Majora's Mask should horrify you.

By Aaron Suduiko, 8 years ago November 26, 2016
News

Explore Horror with Us at PAX Aus

I’m thrilled to publicly announce on the site that With a Terrible Fate will be presenting a panel at Pax Australia this weekend. We’ll be talking about video game horror in the Dropbear Theatre to 7:30PM-8:30PM, and we Read more…

By Aaron Suduiko, 9 years ago November 2, 2016
News

Celebrating a year of “With a Terrible Fate.”

"With a Terrible Fate" is celebrating its one-year anniversary. Come see what we have planned.

By Aaron Suduiko, 9 years ago November 17, 2015
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“Listen to My Story”: The Problem of Storytelling in Virtual Reality.

A defense of why video games might be better at telling stories than VR ever could be.

By Aaron Suduiko, 10 years ago October 21, 2015

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