Podcast: The Drawing Board
The Drawing Board: Gameplay Difficulty as a Storytelling Tool
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
In this podcast episode, find out how With a Terrible Fate began with a couple of independent projects conducted in high school.
A study in how a sequel can change the meaning of an original—not always for the better.
How much does the renowned wasteland of Fallout 3 matter to the legacy of video games?
How philosophy led me to change my mind about the Final Fantasy VII remake.
Read an analytic defense of why video games can no longer be ignored as art.
Find out where video games and quantum mechanics intersect, and why it matters.
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
The one chance you might get to read a critique of education based on video games and theater.
How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.