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Tag: death

All Articles

The Tragic Irony of Final Fantasy XIII-2

A warning to FFXV of the places where FFXIII went wrong.

By Aaron Suduiko, 8 years ago November 29, 2016
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From PAX Aus: Horror in Majora’s Mask

We recap our PAX Aus presentation on the reasons Majora's Mask should horrify you.

By Aaron Suduiko, 8 years ago November 26, 2016
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“Aerith Is Gone”: Perma-Death in Games

Featured author Nathan Randall examines the mechanics behind one of the best-known deaths in video games.

By Nathan Randall, 10 years ago May 23, 2015
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“Carve my farewell song on my grave…” Silence, Death, and Optimism in Majora’s Mask

Featured author Nathan Randall writes about the positivity of silently bearing witness to suffering in "Majora's Mask."

By Nathan Randall, 10 years ago April 26, 2015
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From the floor of PAX East 2015, Part I: On GeekNights’ “What is Losing?!”

In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.

By Aaron Suduiko, 10 years ago March 13, 2015
All Articles

“YOU DIED”: despair and transcendence in “Dark Souls.”

In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.

By Aaron Suduiko, 10 years ago February 20, 2015
A Comprehensive Theory of Majora's Mask

“If you truly can see me, then follow behind me.” Part II of III examining the Song of Healing.

A first pass at what Darmani and Mikau can teach us about heroism in Termina.

By Aaron Suduiko, 10 years ago December 17, 2014
A Comprehensive Theory of Majora's Mask

You don’t have to know anything about Buddhism to appreciate “Majora’s Mask,” but it helps.

I model Termina and Link through Buddhist philosophy, and move towards explanations of masks and their Salesman.

By Aaron Suduiko, 10 years ago December 10, 2014
A Comprehensive Theory of Majora's Mask

“Even if I die… It won’t be in peace.” The dynamics of death in “Majora’s Mask.”

In this post, I explore what about "Majora's Mask" and the world of Termina makes death more imminent and haunting than any other "Zelda" title could.

By Aaron Suduiko, 10 years ago November 26, 2014
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